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Mark Walker
Local Address
5025 E. Pacific Coast Hwy, Apt. P106
Long Beach, CA 90804
(562) 342-6968
markwalker@codemarked.com
OBJECTIVE:
A position as a computer game programmer or applications software programmer.
EDUCATION:
Bachelor of Software Engineering
University of Advancing Technology, Tempe, AZ
Degree April 2006. 3.6/4.0 GPA
COMPUTER SKILLS:
C/C++, VB, DirectX, and OpenGL
Aurora Engine (NWN)
SQL and ASP/ASP.NET
RELATED COURSE WORK:
| C++ Programming I & II |
Game AI Concepts |
| Data Structures I & II |
Multiplayer Game Programming |
| Visual Basic Programming I & II |
Object Oriented Design |
| Game Development in C++ |
Level Design |
| Graphical Programming: OpenGL |
Applied Game Theory |
PROFESSIONAL EXPERIENCE:
Lead Programmer (September 2005 - October 2006)
Neverwinter Nights module (“Torn Asunder”), Tempe, Arizona
Programmed in Aurora Engine (Java/C like)
Created cutscenes and programmed dungeons (puzzles) and in-game events
Created a more flexible substitute for the default WalkWaypoints script
Enhanced default henchman AI to recognize/heal petrification and use elemental magic based on enemy strengths and weaknesses
Co-Developer (July 2005 - August 2005)
Black Shadow, Tempe, Arizona
Vertical shooter programmed in DirectX/C++
Created Sprite Class, Gun Class, and numerous other portions of the project
Developed an algorithm allowing the firing of a weapon at any angle with floating-point X and Y velocity (credited in Beginning Java 5 Game Programming by Jonathan S. Harbour)
PREVIOUS EMPLOYMENT:
Cashier/Cook/Janitor, Stateline Dairy Queen, Niles, MI, (1999 - 2003)
MEMBERSHIPS:
International Game Developers’ Association